This piece is a deserted train station created using the Unreal Engine. Dust particles float by and collect under light rays, tiles are missing from the walls, one of the train tunnels has collapsed, and shattered advertisement kiosks flicker on and off to enhance the scene's atmosphere. The wrecked, rusty train lies collapsed over displaced floor tiles and broken tracks.
My goal with this piece was to create an environment with a clearly-defined theme from reusable assets. I also studied the process of creating both clean and damaged variants of certain models (the train, wall kiosk, railroad tracks, and concrete wall corner) with this project.